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We're team 2237 from Beckley, West Virginia. We attend a career-technical school, Academy of Careers and Technology. This is only our second year having a robotics team. Last year, as rookies, we obtained all three possible rookie awards ( High Seed Rookie Award, Rookie All-Star, and Rookie Inspiration). Although we did pretty well last year, we have higher expectations for the upcoming season. We plan to attend the Pittsburgh Regional, and the Palmetto Regional. We are also planning to attend the championship in Atlanta, Georgia.
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Game Pieces:
Four 40" inflatable balls known as "track balls"
There are two for each alliance
Setup:
The game is played on a 27' X 54' carpeted field. Two alliances of three teams each occupy the ends of the field from where they control the robots. Each team is composed of a driver, coach, and the robocoach. The center of the track is span by the over pass which is 6 1/2' above the floor. A 6' tall lane divider runs down the middle of the track. The structures help define the finish lines for the red and blue lanes of the track.
Objective:
To have each alliance move their robots and track balls around the track as quickly as possible and gain points each time they cross the finish line. Bonus points are earned every time a track ball passes over the overpass. Robocoach stations are at the corners of the track. Robots start the match lined up against their alliance wall. Starting position for the track balls are randomly determined before each match. The match starts with hybrid mode, when robots can atonomously navigate around the field and gather points for each line they cross. Alliances will also get a bonus for each of their track balls that is removed from the over pass before the hybrid period ends. During the hybrid period the robocoaches can pass signals to the robots to give them clues to alter their game plan. At the end of the hybrid period the human players step forward to take control of the robots. As telly operating period takes place robots continue to race around the track and get points for each line they cross. When overtaking slower machines, robots can signal the intent to pass by gently bumping the other robot. Robots can move track balls around the field by bumping or hurdling them or they can be captured and possessed. Track balls score each time they cross their own finish line. 2 points are awarded for going under the underpass and 8 points are awarded for going over the underpass. Robots must be built robustly for falling track balls. 12 point bonus may be awarded for balls placed on the underpass rack before time is up. the balls MUST stay there.
THE FIRST ROBOTICS COMPETITION

How does it work?
the FIRST robotics competition stages short games played by remote controlled robots. The robots are designed and built in six weeks
(out of a common set of basic parts) by a team of 15-25 high-school aged young people and a handful of engineer-mentors. The students
pilot the robots on the field. Each school year, teams are formed in the fall. Competitions take place in March and April. The FIRST Robotics competition
regional events are typically held in university arenas. They involve 40-70 teams cheered by thousands of fans over two and a half days.
The championship event caps the season. Judges present awards to teams for design, technology, sportsmanship,
and commitment to FIRST. The chairman's award is FIRST's highest honor
What is it?
A unique varsity sport of the mind designed to help high-school aged young people discover how interesting and rewarding the life of engineers
and researchers can be.
What is unique?
1. It is a sport where the participants play with the pros and learn from them.
2.Designing and building a robot is a fascinating real-world professional experience.
3. Competing on stage brings participants as much excitement and adrenaline as conventional varsity tournaments.
4.The game rules are a surprise every year.
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